Botte B., Imbellone A., Marinensi G., Barca S. - Even if largely acknowledged for their capacity to build learning solutions, computer games are often accused to discourage face-to-face social interactions. Pervasive game-based technologies can overcome these limits and are commonly expected to gain widespread usage for educational purposes.
Sciarretta, E., Ingrosso, A., Carriero, A. - In this paper, the authors analyze the state of the art of digital publishing, with particular attention towards what is going on in Italy, and investigate eBooks’ accessibility features, in order to understand whether this growing phenomenon may represent a resource and a possibility of inclusion for all individuals, regardless of their (dis)abilities, their needs and their interests, and how to make this possible.
Capogna Stefania - The knowledge of the whole education system in testing and incorporating ICT in teaching practices is preliminary and fundamental to develop a new thinking on education.
An exploration of contemporary organizational artifacts and routines in a sustainable excellence context
Elias G. Carayannis, Evangelos Grigoroudis, Manlio Del Giudice, Maria Rosaria Della Peruta, Stavros Sindakis - Organizations and their members operate in increasingly complex, dynamic and even disruptive environments, with risk and uncertainty being major challenges. To that effect, data, information, knowledge, and respective competences are increasingly instrumental in enabling and sustaining organizational intelligence that translates into resilience in the shorter and sustainable excellence in the longer term. Therefore, the purpose of this paper is to explore the role of the artifacts and routines in a sustainable organizational excellence context.