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serious games

An Empirical Study on the Ludic and Narrative Components in Mobile Game-Based Learning

Imbellone A., Botte B., Medaglia C.M. - The paper presents the results of an empirical study conducted on a mobile game-based learning kit, composed by 30 serious games, developed in the framework of an European project on mobile learning for corporate training, titled “InTouch”.

A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games

Imbellone A., Botte B., Marinensi G., Medaglia C.M. - Mobile game-based learning is a very promising sector for corporate training, but it still lacks of a robust scientific research investigating the underlying causal models to explain its working principles.

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