Autori: Botte B., Imbellone A., Marinensi G., Medaglia C.M.

Tipologia Prodotto: Conference Paper

Titolo della Conferenza: The 9th European Conference on Games Based Learning ECGBL 2015. Stenkjer, Norway

Codice ISBN: 978-1-910810-58-3, ISSN: 2049-0992

Anno di Pubblicazione: 2015

Link: https://www.researchgate.net/publication/282653325_The_Ludic_and_Narrative_Components_in_Game_Based_Learning_a_Classroom_Training_Experience

Abstract:

This paper addresses the relationship between ludic and narrative components in a game-based classroom training experience, and their role as mediators in the relationship between level of satisfaction and learning. The study was conducted on a sample of 62 users, through a set of workshops where Lego, Serious Play, method was enriched with a narrative structure, based on role-playing session. Considering the Ludology – Narratology debate, this paper is a further study which aims to investigate, empirically, the role of both elements in serious games and, consequently, in learning. A first confirmatory factor analysis was conducted to verify that the two factors, namely the ludic and the narrative one, could be used to cluster the measured variables. Then, a path analysis showed the relationship among all the variables. The study showed, as first result, that the degree of satisfaction is the main predictor of the learning results and that the influence of narrative and ludic components on the player experience are really alike, with a slight dominance of the ludic one. The second result is that the mediation of the game components, both of the ludic and of the narrative ones, has an unbalanced structure. One of the interpretation of this result is that the relationship between satisfaction and game mechanics is stronger than the relationship between game mechanics and learning. In other words, part of the engagement and enjoyment that is produced by the game context does not result in effective learning.

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